Wednesday, December 15, 2010
Monday, November 29, 2010
Friday, November 19, 2010



steampunk watch. will texture and do shaders today, shape needs some refining - also some watch hands etc [edit] still working on the face parts and some shader stuff - also the glass scratches need to be flatter thinner and want to model some weld joins on wristband parts. [edit2] Ok that's done, could have worked on the leather a bit more and the metal shaders but that's enough of 'steampunk watch', time for steampunk zombie - sweet!
Thursday, November 18, 2010
steampunk zombie
Friday, November 12, 2010
Monday, October 4, 2010
Tuesday, September 21, 2010
Blocked out model


Here's the blocked out ship model - brought it into zbrush and played with polishing and clipping brushes without much luck. Maybe more refining in Maya then bring back in and detail might be the go. Clipping is an especially ugly business - Prob best at early stages when playing with shapes. Clipping is prob a design tool only. [update] - Some more work starting to take shape
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