Friday, November 19, 2010




steampunk watch. will texture and do shaders today, shape needs some refining - also some watch hands etc [edit] still working on the face parts and some shader stuff - also the glass scratches need to be flatter thinner and want to model some weld joins on wristband parts. [edit2] Ok that's done, could have worked on the leather a bit more and the metal shaders but that's enough of 'steampunk watch', time for steampunk zombie - sweet!

Thursday, November 18, 2010

steampunk zombie










Everyone loves steampunk everyone loves zombies. (thinking...)
I know steampunk zombies $$$$ canary islands here i come.

Friday, November 12, 2010

cityscape





The start of some cityscape

[edit] Some more work on this - yeesh there must be an easier way!

Monday, October 4, 2010

bugmen vs promgirl



Wanted todo something with dragonfly wings and a nice dusky pallete.Might have legs not sure.

Tuesday, September 21, 2010

Blocked out model




Here's the blocked out ship model - brought it into zbrush and played with polishing and clipping brushes without much luck. Maybe more refining in Maya then bring back in and detail might be the go. Clipping is an especially ugly business - Prob best at early stages when playing with shapes. Clipping is prob a design tool only. [update] - Some more work starting to take shape

Monday, September 13, 2010

Ship


Spaceship orthographic

Sunday, August 22, 2010

Another Landscape


Yes more rocky landscapes - will do same zbrush techniques on this one at some stage - Pretty happy with the shapes so am looking forward to detailing this one. [edit] here is a newer version, looks the same hmmn that was time well spent.